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dc.coverage.spatialDesarrollo tecnológico
dc.creatorMAXIMILIANO CANCHE EUAN
dc.creatorLIZZIE EDMEA NARVAEZ DIAZ
dc.creatorVICTOR MANUEL CHI PECH
dc.creatorERIKA ROSSANA LLANES CASTRO
dc.date2013-06-30
dc.date.accessioned2018-10-04T15:07:58Z
dc.date.available2018-10-04T15:07:58Z
dc.identifierhttp://ijarcsse.com/Before_August_2017/docs/papers/Volume_3/6_June2013/V3I5-0495.pdf
dc.identifier.urihttp://redi.uady.mx:8080/handle/123456789/495
dc.description.abstractIn education, the concept of "learning through play" has had a great impact on how we teach because of the many benefits it provides. Currently it is considered that the development of game applications contributes positively to the learning process of students of different levels. Because of these identified advantages, educators have considered using game-based teaching methods in order to develop the learning skills of students by replacing traditional learning tools with newer and more innovative ones. In this paper we describe the design of a video game developed with Blender tool to be implemented in the area of computer networks, which aims to help students improve their ability to identify the class of an IP address.
dc.languageeng
dc.publisherInternational Journal of Advanced Research in Computer Science and Software Engineering
dc.relationcitation:0
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceurn:issn:2277-128x
dc.subjectinfo:eu-repo/classification/cti/7
dc.subjectINGENIERÍA Y TECNOLOGÍA
dc.subjectinfo:eu-repo/classification/cti/33
dc.subjectVideogame
dc.subjectBlender
dc.subjectDesign
dc.subjectComputer networks
dc.subjectNetworks addressing
dc.titleAddress classifier: a game-based educational application for computer networks
dc.typeinfo:eu-repo/semantics/article


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